Day 4: Unity3D
Unity 3D was the last software
that was introduced for this course. This program was a game engine that allowed
users to create their own game scenes.
Click here
for a quick example on unity.
This program was much more complicated to use and I had
difficulty getting the three dimensional object created on SketchUp to import
to Unity. Since the house I created
during the previous class session used specific materials for the walls and
roof, it did not fully transfer all the materials that were used. Therefore, most of the walls and roofing did
not show properly on Unity3D. I wished
there was a way for SketchUp to save the 3D image into a file that is
equivalent to PDF so that every component is not lost.
Other than not being able to use the materials that I originally
wanted, I had to think a scene that would be applicable in my own professional
field. Since my 6th grade
students were starting a short unit on geometric shapes, I thought it would be
perfect to set up a scene that included three-dimensional shapes for my students
to explore. First, I set up a terrain
and placed agriculture and hills all over to make the terrain look more
lively. Then I placed the house that was
created from the SketchUp activity so that my first person perspective could
walk out of. Afterwards, I placed my
geometric shapes all over my terrain to allow my students to walk around the
terrain and explore the different shapes.
Finally, I added park ambience music to make the environment more
realistic. I also embed directions at
the beginning of the scene as well as audio descriptions for each shape so that
the user could hear what each geometric shape is as they walked closer to each
object. The following picture is a scene that I created for this lab.
Unity 3D can be used as an educational resource as well as
many other career paths. I can see it
being used for real estate or interior design to show customers what the houses
look like on the inside. It can also be
used as a tour for students to be familiar with a new campus.
In my opinion, I do not think that I can fully utilize
Unity3D to its full potential in my own classroom. However, I believe that it is a great program
for our computers class to provide an opportunity for our students to express
themselves through a venue that is creative and interesting to today’s kids.
Here
is what a scene might look like in first person perspective.

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